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Here you can find various news items mostly related to the development of our strange virtual world available at www.WetGenes.com or at the very least learn what is popular on TV at the moment.

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</description><title>news.WetGenes.com</title><generator>Tumblr (3.0; @xixs)</generator><link>http://news.wetgenes.com/</link><item><title>Study finds 55 percent of newspaper stories are placed</title><description>&lt;a href="http://feedproxy.google.com/~r/boingboing/iBag/~3/76PfMQ6QXnU/study-finds-55-perce.html"&gt;Study finds 55 percent of newspaper stories are placed&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/boingboing/iBag/~3/76PfMQ6QXnU/study-finds-55-perce.html"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/boingboing/iBag/~3/76PfMQ6QXnU/study-finds-55-perce.html&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
LOL journalists.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/452667879</link><guid>http://news.wetgenes.com/post/452667879</guid><pubDate>Tue, 16 Mar 2010 18:53:44 +0000</pubDate></item><item><title>GameBreakr interview</title><description>&lt;a href="http://feedproxy.google.com/~r/RaphsWebsite/~3/IgXCKyXN_bk/"&gt;GameBreakr interview&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/RaphsWebsite/~3/IgXCKyXN_bk/"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/RaphsWebsite/~3/IgXCKyXN_bk/&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
The problem with facebook games is not that they are not games or bad games. It can be summed up simply by pointing out who is paying for the game.&lt;br/&gt;&lt;br/&gt;The person paying for the game will, by their actions, control what product is created for them.&lt;br/&gt;&lt;br/&gt;In this case, the freeloaders, although outnumbering these customers are not in fact the customers, the freeloaders are the bait that create the customers.&lt;br/&gt;&lt;br/&gt;With that in mind you can see a fairly simple future for these games as they increasingly pander to the paying customer at the expense of the freeloaders.&lt;br/&gt;&lt;br/&gt;Perfectly reasonable business acts which guarantee that the games, rather than getting better from this point on are in fact, right now, at their apex and instead will degrade into worse and worse as it becomes increasingly understood exactly what the people paying actually want…&lt;br/&gt;&lt;br/&gt;Top tip, when looking at the games industry always assume that it is downhill from here, you will never be wrong. Any uphill step you witness will be followed shortly by  the developer filling for bankruptcy.&lt;br/&gt;&lt;br/&gt;Need I point out that we live in a world where evony not only exists but also outperforms other similar games of much higher quality and lower price?&lt;/p&gt;</description><link>http://news.wetgenes.com/post/452667827</link><guid>http://news.wetgenes.com/post/452667827</guid><pubDate>Tue, 16 Mar 2010 18:53:42 +0000</pubDate></item><item><title>Best Of GDC 2010 - #5: Jenova Chen's HeavenVille Wins Game Design Challenge</title><description>&lt;a href="http://feedproxy.google.com/~r/gamesetwatch/~3/GJWhQOEQ1rQ/best_of_gdc_5_jenova_chens_hea.php"&gt;Best Of GDC 2010 - #5: Jenova Chen's HeavenVille Wins Game Design Challenge&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/gamesetwatch/~3/GJWhQOEQ1rQ/best_of_gdc_5_jenova_chens_hea.php"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/gamesetwatch/~3/GJWhQOEQ1rQ/best_of_gdc_5_jenova_chens_hea.php&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
I often think that faggots who call themselves game designers don’t really have much of a clue about anything…&lt;/p&gt;</description><link>http://news.wetgenes.com/post/451087423</link><guid>http://news.wetgenes.com/post/451087423</guid><pubDate>Tue, 16 Mar 2010 00:56:58 +0000</pubDate></item><item><title>C.O.R.E. Digital Shut Down This Afternoon</title><description>&lt;a href="http://feedproxy.google.com/~r/CartoonBrew/~3/GAFWcKZPwww/core-digital-shut-down-this-afternoon.html"&gt;C.O.R.E. Digital Shut Down This Afternoon&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/CartoonBrew/~3/GAFWcKZPwww/core-digital-shut-down-this-afternoon.html"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/CartoonBrew/~3/GAFWcKZPwww/core-digital-shut-down-this-afternoon.html&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
The film industry is NOT something for the games industry to look up to, anyone who thinks this to be true, is a moron.&lt;br/&gt;&lt;br/&gt;Copying the film industry is not the step forward that games journalists believe it to be, except maybe for them…&lt;/p&gt;</description><link>http://news.wetgenes.com/post/451087365</link><guid>http://news.wetgenes.com/post/451087365</guid><pubDate>Tue, 16 Mar 2010 00:56:56 +0000</pubDate></item><item><title>It occures to me that the word ville has been like totally owned...</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_kzcgmwYBdN1qziucdo1_250.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;It occures to me that the word ville has been like totally owned by crappy facebook games.&lt;/p&gt;

&lt;p&gt;To the point that if you happen to call something ville, or even wet ville, which we did, it would be natural to assume that this is in some way related to this growth.&lt;/p&gt;

&lt;p&gt;It isnt.&lt;/p&gt;

&lt;p&gt;It’s a reference to &lt;a href="http://en.wikipedia.org/wiki/Alphaville_(film)"&gt;Alphaville &lt;/a&gt;the 1965 film, the reasoning is that in my experience virtual worlds have the exact same disconnect between what is said and what happens on the screen as this film.&lt;/p&gt;

&lt;p&gt;Picture a couple of orcs in world of warcraft discussing the mundane world whilst standing in a vast fantasy one.&lt;/p&gt;

&lt;p&gt;Kinda the opposite of alphaville but you get the idea.&lt;/p&gt;

&lt;p&gt;hence&lt;/p&gt;

&lt;p&gt;&lt;a href="http://ville.4lfa.com/"&gt;&lt;a href="http://ville.4lfa.com/"&gt;http://ville.4lfa.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;is in no way facebook related…&lt;/p&gt;</description><link>http://news.wetgenes.com/post/450764756</link><guid>http://news.wetgenes.com/post/450764756</guid><pubDate>Mon, 15 Mar 2010 22:18:32 +0000</pubDate></item><item><title>The Disappearing Cartoon</title><description>&lt;a href="http://feedproxy.google.com/~r/CartoonBrew/~3/06w79hIq5WQ/the-disappearing-cartoon.html"&gt;The Disappearing Cartoon&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/CartoonBrew/~3/06w79hIq5WQ/the-disappearing-cartoon.html"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/CartoonBrew/~3/06w79hIq5WQ/the-disappearing-cartoon.html&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
Parallels between film and games are interesting, no?&lt;br/&gt;&lt;br/&gt;This is a western fixation, with looking real rather than looking good. It always seems strange that people are so keen to make something look “real” rather than explorer the nameless other possibilities.&lt;br/&gt;&lt;br/&gt;Art games do not help this issue since although they do look strange, they are also shit. Which just turns more people off.&lt;br/&gt;&lt;br/&gt;I practise guerilla ontology to help combat this, what do you do?&lt;/p&gt;</description><link>http://news.wetgenes.com/post/445312423</link><guid>http://news.wetgenes.com/post/445312423</guid><pubDate>Sat, 13 Mar 2010 12:37:41 +0000</pubDate></item><item><title>GDC10: Justin Hall, Fate of a Social Games Company</title><description>&lt;a href="http://feedproxy.google.com/~r/RaphsWebsite/~3/fvse7t32i68/"&gt;GDC10: Justin Hall, Fate of a Social Games Company&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/RaphsWebsite/~3/fvse7t32i68/"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/RaphsWebsite/~3/fvse7t32i68/&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
Springtime for Hitler and Germany…&lt;/p&gt;</description><link>http://news.wetgenes.com/post/442465412</link><guid>http://news.wetgenes.com/post/442465412</guid><pubDate>Fri, 12 Mar 2010 03:04:23 +0000</pubDate></item><item><title>UPDATED: All Your Apps Are Belong to Apple: The iPhone Developer Program License Agreement | Electronic Frontier Foundation</title><description>&lt;a href="http://www.eff.org/deeplinks/2010/03/iphone-developer-program-license-agreement-all"&gt;UPDATED: All Your Apps Are Belong to Apple: The iPhone Developer Program License Agreement | Electronic Frontier Foundation&lt;/a&gt;: &lt;p&gt;&lt;a href="http://www.eff.org/deeplinks/2010/03/iphone-developer-program-license-agreement-all"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://www.eff.org/deeplinks/2010/03/iphone-developer-program-license-agreement-all&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
You do understand that if you are a developer and you are chasing after golden apples by agreeing to this shit.&lt;br/&gt;&lt;br/&gt;That you are part of the problem, right?&lt;br/&gt;&lt;br/&gt;Don’t get me wrong, I understand that it’s often necessary to do many disgusting things to stay alive, but still…&lt;br/&gt;&lt;br/&gt;Is the news that some flash game has been ported to the iphone really good news? Really a great step forward for the developer?&lt;br/&gt;&lt;br/&gt;I don’t think so.&lt;br/&gt;&lt;br/&gt;Technically this is agreement is par for the course with any console development, if it was &lt;b&gt;only&lt;/b&gt; games on the iphone this wouldn’t even be reported on.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/441672293</link><guid>http://news.wetgenes.com/post/441672293</guid><pubDate>Thu, 11 Mar 2010 19:45:10 +0000</pubDate></item><item><title>What if a company dropped their API and no-one noticed</title><description>&lt;a href="http://www.shootingatbubbles.com/2010/03/06/what-if-a-company-dropped-their-api-and-no-one-noticed/"&gt;What if a company dropped their API and no-one noticed&lt;/a&gt;: &lt;p&gt;&lt;a href="http://www.shootingatbubbles.com/2010/03/06/what-if-a-company-dropped-their-api-and-no-one-noticed/"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://www.shootingatbubbles.com/2010/03/06/what-if-a-company-dropped-their-api-and-no-one-noticed/&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
Behold, the future of facebook…&lt;/p&gt;</description><link>http://news.wetgenes.com/post/438880587</link><guid>http://news.wetgenes.com/post/438880587</guid><pubDate>Wed, 10 Mar 2010 12:11:44 +0000</pubDate></item><item><title>GameSetLinks: From The Alpha To The Omikron</title><description>&lt;a href="http://feedproxy.google.com/~r/gamesetwatch/~3/AeDqZo9pM-4/gamesetlinks_from_the_alpha_to_the_omikron.php"&gt;GameSetLinks: From The Alpha To The Omikron&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/gamesetwatch/~3/AeDqZo9pM-4/gamesetlinks_from_the_alpha_to_the_omikron.php"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/gamesetwatch/~3/AeDqZo9pM-4/gamesetlinks_from_the_alpha_to_the_omikron.php&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
There is blurring in roles between games journalist and games publisher.&lt;br/&gt;&lt;br/&gt;When the entity selling you games is the same entity allegedly criticising them, what then?&lt;br/&gt;&lt;br/&gt;Notice this article links to a eurogamer piece on omikron, that page is mostly taken up by adverts pimping eurogamers new games publishing division. &lt;a href="http://www.getgamesgo.com/"&gt;&lt;a href="http://www.getgamesgo.com/"&gt;http://www.getgamesgo.com/&lt;/a&gt;&lt;/a&gt; Advertised with reviews from eurogamer.&lt;br/&gt;&lt;br/&gt;Respect?&lt;br/&gt;&lt;br/&gt;Games journalists jumped the shark a long time ago and you do not get to fill two generally adversary roles.&lt;br/&gt;&lt;br/&gt;When will journalists come to terms with the reality that they are the enemy of the developer?&lt;/p&gt;</description><link>http://news.wetgenes.com/post/438880560</link><guid>http://news.wetgenes.com/post/438880560</guid><pubDate>Wed, 10 Mar 2010 12:11:43 +0000</pubDate></item><item><title>The Psychology Of Games: The Glitcher's Dilemma</title><description>&lt;a href="http://feedproxy.google.com/~r/gamesetwatch/~3/5OtOMRbvvSE/the_psychology_of_games_the_glitchers_dilemma.php"&gt;The Psychology Of Games: The Glitcher's Dilemma&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/gamesetwatch/~3/5OtOMRbvvSE/the_psychology_of_games_the_glitchers_dilemma.php"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/gamesetwatch/~3/5OtOMRbvvSE/the_psychology_of_games_the_glitchers_dilemma.php&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
I don’t know who the nuovo faggot Jamie Madigan is and frankly I don’t care, I suspect they have been “educated”. But I take great offence to the offhand remark.&lt;br/&gt;&lt;br/&gt;“Some researchers with way too much time on their hands even organized tournaments where people were invited to write computer programs to play iterated prisoner dilemma games,”&lt;br/&gt;&lt;br/&gt;Remind me again why nuovo faggot journalists deserve any respect from games developers?&lt;br/&gt;&lt;br/&gt;I suspect it is considered wasted because it involves programming rather than writing.&lt;br/&gt;&lt;br/&gt;The result of such wasted time is for instance an understanding that forgiveness is actually the “best” strategy. Essentially a don’t attack first, retaliate but forgive easily.&lt;br/&gt;&lt;br/&gt;So we work in an industry that is based on games, games have within them the hard fucking maths that forgiveness is a good idea. Not just some hippy ideal.&lt;br/&gt;&lt;br/&gt;Let me recap, games, teach forgiveness and Jamie Madigan is a nuovo faggot.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/426037153</link><guid>http://news.wetgenes.com/post/426037153</guid><pubDate>Thu, 04 Mar 2010 10:46:03 +0000</pubDate></item><item><title>Ever wondered what was wrong with Elite from a publishers perspective?</title><description>&lt;a href="http://www.guardian.co.uk/books/2003/oct/18/features.weekend"&gt;Ever wondered what was wrong with Elite from a publishers perspective?&lt;/a&gt;: &lt;p&gt;“‘The game needs three lives, it needs to play through in no more than about 10 minutes, users will not be prepared to play for night after night to get anywhere, people won’t understand the trading, they don’t understand 3D, the technology’s all very impressive but it’s not very colourful’.”&lt;/p&gt;</description><link>http://news.wetgenes.com/post/424434400</link><guid>http://news.wetgenes.com/post/424434400</guid><pubDate>Wed, 03 Mar 2010 17:30:06 +0000</pubDate></item><item><title>Lost Garden: Three False Constraints</title><description>&lt;a href="http://lostgarden.com/2009/11/three-false-constraints_29.html"&gt;Lost Garden: Three False Constraints&lt;/a&gt;: &lt;p&gt;&lt;a href="http://lostgarden.com/2009/11/three-false-constraints_29.html"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://lostgarden.com/2009/11/three-false-constraints_29.html&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://news.wetgenes.com/post/420171994</link><guid>http://news.wetgenes.com/post/420171994</guid><pubDate>Mon, 01 Mar 2010 17:47:21 +0000</pubDate></item><item><title>Fullbright: The middle child at peace</title><description>&lt;a href="http://fullbright.blogspot.com/2009/11/middle-child-at-peace.html"&gt;Fullbright: The middle child at peace&lt;/a&gt;: &lt;p&gt;&lt;a href="http://fullbright.blogspot.com/2009/11/middle-child-at-peace.html"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://fullbright.blogspot.com/2009/11/middle-child-at-peace.html&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://news.wetgenes.com/post/420171978</link><guid>http://news.wetgenes.com/post/420171978</guid><pubDate>Mon, 01 Mar 2010 17:47:20 +0000</pubDate></item><item><title>Opinion: In Defense Of That Recent Anti-Indie Column</title><description>&lt;a href="http://feedproxy.google.com/~r/gamesetwatch/~3/6NAiR7xBJaI/opinion_in_defense_of_that_rec.php"&gt;Opinion: In Defense Of That Recent Anti-Indie Column&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/gamesetwatch/~3/6NAiR7xBJaI/opinion_in_defense_of_that_rec.php"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/gamesetwatch/~3/6NAiR7xBJaI/opinion_in_defense_of_that_rec.php&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
Blah blah blah&lt;br/&gt;&lt;br/&gt;We win.&lt;br/&gt;&lt;br/&gt;Because you talk about us and that’s all we care about, we are indiegamers against games.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/420171906</link><guid>http://news.wetgenes.com/post/420171906</guid><pubDate>Mon, 01 Mar 2010 17:47:18 +0000</pubDate></item><item><title>The Newbie Hose Continues to Spurt</title><description>&lt;a href="http://www.eldergame.com/2010/02/the-newbie-hose-continues-to-spurt/"&gt;The Newbie Hose Continues to Spurt&lt;/a&gt;: &lt;p&gt;&lt;a href="http://www.eldergame.com/2010/02/the-newbie-hose-continues-to-spurt/"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://www.eldergame.com/2010/02/the-newbie-hose-continues-to-spurt/&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
“Eric: It only works because they have an infinite newbie hose. Once the hose breaks, it will all fall apart.”&lt;br/&gt;&lt;br/&gt;Scale fixes everything.&lt;br/&gt;&lt;br/&gt;From a business perspective anyway.&lt;br/&gt;&lt;br/&gt;However achieving “success” without scale is a much more interesting thing to do…&lt;br/&gt;&lt;br/&gt;Personally I think scale is the problem not the solution.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/420171883</link><guid>http://news.wetgenes.com/post/420171883</guid><pubDate>Mon, 01 Mar 2010 17:47:17 +0000</pubDate></item><item><title>Facebook Login is Hard: Welcome to Idiocracy</title><description>&lt;a href="http://feedproxy.google.com/~r/lastpodcastblog/~3/EzEuDYN6kPM/"&gt;Facebook Login is Hard: Welcome to Idiocracy&lt;/a&gt;: &lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/lastpodcastblog/~3/EzEuDYN6kPM/"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://feedproxy.google.com/~r/lastpodcastblog/~3/EzEuDYN6kPM/&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
Only “Bob” can save us now.&lt;br/&gt;&lt;br/&gt;Shouldn’t you be selling them a link to the old facebook?&lt;br/&gt;&lt;br/&gt;Only $9.99, click here to restore the old facebook look.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/420171858</link><guid>http://news.wetgenes.com/post/420171858</guid><pubDate>Mon, 01 Mar 2010 17:47:16 +0000</pubDate></item><item><title>When will HUMAN creativity catch up with technology?</title><description>&lt;a href="http://mysteriousdollfilm.blogspot.com/2010/02/when-will-creativity-catch-up-with.html"&gt;When will HUMAN creativity catch up with technology?&lt;/a&gt;: &lt;p&gt;&lt;a href="http://mysteriousdollfilm.blogspot.com/2010/02/when-will-creativity-catch-up-with.html"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://mysteriousdollfilm.blogspot.com/2010/02/when-will-creativity-catch-up-with.html&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
Guess what, it had nothing to do with film looking better.&lt;br/&gt;&lt;br/&gt;Instead film was just an expensive option, therefore those who used film where in the privileged minority.&lt;br/&gt;&lt;br/&gt;By being in this privileged minority your work was of course more important. Content is unimportant in the world of media after all.&lt;br/&gt;&lt;br/&gt;Same reason why console games are better than flash games.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/420171737</link><guid>http://news.wetgenes.com/post/420171737</guid><pubDate>Mon, 01 Mar 2010 17:47:11 +0000</pubDate></item><item><title>Isaac Part 1 of I don’t know how many</title><description>&lt;a href="http://www.thewaythefutureblogs.com/2010/01/isaac/"&gt;Isaac Part 1 of I don’t know how many&lt;/a&gt;: &lt;p&gt;&lt;a href="http://www.thewaythefutureblogs.com/2010/01/isaac/"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://www.thewaythefutureblogs.com/2010/01/isaac/&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
So strange to hear stories of isaac asimov being banned from reading brain rotting science fiction as a kid.&lt;br/&gt;&lt;br/&gt;The future, such as it is, is still so young.&lt;br/&gt;&lt;br/&gt;It’s barely a handful of generations since steam was the best tech in the world.&lt;br/&gt;&lt;br/&gt;My only hope is that one day the burning of hippies will be seen as the best renewable energy solution.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/420171610</link><guid>http://news.wetgenes.com/post/420171610</guid><pubDate>Mon, 01 Mar 2010 17:47:06 +0000</pubDate></item><item><title>The Making Of Manic Miner | NowGamer</title><description>&lt;a href="http://www.nowgamer.com/features/556/the-making-of-manic-miner"&gt;The Making Of Manic Miner | NowGamer&lt;/a&gt;: &lt;p&gt;&lt;a href="http://www.nowgamer.com/features/556/the-making-of-manic-miner"&gt;&lt;img style="float:right" src="http://images.websnapr.com/?url=http://www.nowgamer.com/features/556/the-making-of-manic-miner&amp;key=F35z47zt5ap5"/&gt;&lt;/a&gt;&lt;br/&gt;
Matthew Smith, someone I don’t know who made games a long long time ago reminds me of Bernie Drummond, someone I do know who made games a long long time ago.&lt;br/&gt;&lt;br/&gt;Anyway this interview is amusing because he is a crazy fucker.&lt;/p&gt;</description><link>http://news.wetgenes.com/post/420171499</link><guid>http://news.wetgenes.com/post/420171499</guid><pubDate>Mon, 01 Mar 2010 17:47:01 +0000</pubDate></item></channel></rss>
