news.WetGenes.com


I often think that faggots who call themselves game designers don’t really have much of a clue about anything…


The film industry is NOT something for the games industry to look up to, anyone who thinks this to be true, is a moron.

Copying the film industry is not the step forward that games journalists believe it to be, except maybe for them…

It occures to me that the word ville has been like totally owned by crappy facebook games.

To the point that if you happen to call something ville, or even wet ville, which we did, it would be natural to assume that this is in some way related to this growth.

It isnt.

It’s a reference to Alphaville the 1965 film, the reasoning is that in my experience virtual worlds have the exact same disconnect between what is said and what happens on the screen as this film.

Picture a couple of orcs in world of warcraft discussing the mundane world whilst standing in a vast fantasy one.

Kinda the opposite of alphaville but you get the idea.

hence

http://ville.4lfa.com/

is in no way facebook related…

It occures to me that the word ville has been like totally owned by crappy facebook games.

To the point that if you happen to call something ville, or even wet ville, which we did, it would be natural to assume that this is in some way related to this growth.

It isnt.

It’s a reference to Alphaville the 1965 film, the reasoning is that in my experience virtual worlds have the exact same disconnect between what is said and what happens on the screen as this film.

Picture a couple of orcs in world of warcraft discussing the mundane world whilst standing in a vast fantasy one.

Kinda the opposite of alphaville but you get the idea.

hence

http://ville.4lfa.com/

is in no way facebook related…


Parallels between film and games are interesting, no?

This is a western fixation, with looking real rather than looking good. It always seems strange that people are so keen to make something look “real” rather than explorer the nameless other possibilities.

Art games do not help this issue since although they do look strange, they are also shit. Which just turns more people off.

I practise guerilla ontology to help combat this, what do you do?


Springtime for Hitler and Germany…


You do understand that if you are a developer and you are chasing after golden apples by agreeing to this shit.

That you are part of the problem, right?

Don’t get me wrong, I understand that it’s often necessary to do many disgusting things to stay alive, but still…

Is the news that some flash game has been ported to the iphone really good news? Really a great step forward for the developer?

I don’t think so.

Technically this is agreement is par for the course with any console development, if it was only games on the iphone this wouldn’t even be reported on.


Behold, the future of facebook…


There is blurring in roles between games journalist and games publisher.

When the entity selling you games is the same entity allegedly criticising them, what then?

Notice this article links to a eurogamer piece on omikron, that page is mostly taken up by adverts pimping eurogamers new games publishing division. http://www.getgamesgo.com/ Advertised with reviews from eurogamer.

Respect?

Games journalists jumped the shark a long time ago and you do not get to fill two generally adversary roles.

When will journalists come to terms with the reality that they are the enemy of the developer?


I don’t know who the nuovo faggot Jamie Madigan is and frankly I don’t care, I suspect they have been “educated”. But I take great offence to the offhand remark.

“Some researchers with way too much time on their hands even organized tournaments where people were invited to write computer programs to play iterated prisoner dilemma games,”

Remind me again why nuovo faggot journalists deserve any respect from games developers?

I suspect it is considered wasted because it involves programming rather than writing.

The result of such wasted time is for instance an understanding that forgiveness is actually the “best” strategy. Essentially a don’t attack first, retaliate but forgive easily.

So we work in an industry that is based on games, games have within them the hard fucking maths that forgiveness is a good idea. Not just some hippy ideal.

Let me recap, games, teach forgiveness and Jamie Madigan is a nuovo faggot.

“‘The game needs three lives, it needs to play through in no more than about 10 minutes, users will not be prepared to play for night after night to get anywhere, people won’t understand the trading, they don’t understand 3D, the technology’s all very impressive but it’s not very colourful’.”


Blah blah blah

We win.

Because you talk about us and that’s all we care about, we are indiegamers against games.


“Eric: It only works because they have an infinite newbie hose. Once the hose breaks, it will all fall apart.”

Scale fixes everything.

From a business perspective anyway.

However achieving “success” without scale is a much more interesting thing to do…

Personally I think scale is the problem not the solution.


Only “Bob” can save us now.

Shouldn’t you be selling them a link to the old facebook?

Only $9.99, click here to restore the old facebook look.